Tags are how you add meaning to your clips. By tagging clips with play types, systems, and outcomes, you create a searchable library that makes it easy to find exactly what you need.
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How tagging works
Every clip can have one or more tags. Tags come from your Tag Libraries: the built-in Scout Elite library, your own custom libraries, or both at once.
The tag picker lists every enabled library, with section headings inside each one. Tags with short codes show as their acronym (hover for the full name), so a staff that says “BOT” sees “BOT” on the button.
Applying tags to a clip
- Open a Clip Project and select a clip (or create one)
- In the clip editor, find the Tags section
- Click tags to apply them; click again to remove
- If a tag has detail fields (like Team, Player, or Outcome on the built-in library), fill them in as needed
You can mix tags from different libraries on one clip. A play might be both “BOT” from your system language and “Turnover” from the built-in library.
There are two moments to tag: while capturing (each Quick Clip mark carries the tag you pressed) and afterward in the clip editor, where you can add more.
Using tags for analysis
Once your clips are tagged, you can:
- Filter and search in Clip Search, by tag or by typing a code (“BOT” finds every breakout turnover across all your projects)
- Match any or all selected tags when filtering, to widen or narrow the net
- Build focused Reviews by pulling in clips with specific tags
- Track patterns across games: how often you’re winning zone entries, where turnovers happen
Tips for effective tagging
- Be consistent. The same tag names and codes across games make comparisons meaningful.
- Start simple. A handful of tags covering your most common events beats fifty you never use.
- Tag while you capture. Marking with a tag in Quick Clipping means most clips arrive already organized.
Tip: Set up your tag libraries before you start clipping. It’s much faster to apply pre-defined tags than to create them on the fly. See Setting Up Tag Libraries.